ftl glaive beam. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. ftl glaive beam

 
Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effectftl glaive beam Boards

I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). A very diverse crew, burst laser Mk. Say you've for four bars in weapons a glaive beam and a flak 2. 충전 시간. 72K subscribers in the ftlgame community. eventually,) but wow, that. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. . piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. I feel like this is comparable to the glaive beam, minus the damage. 8-Fiddled with shield code, hopefully solves the bad. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Date Posted: Feb 25, 2014 @ 11:29pm. Upgraded cloaking makes this easier. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. If you use Glaive on level 2 shields, it does 1 damage. The Glaive Beam is singlehandedly the most powerful weapon in the game. It will deal more damage in most instances and has a quicker charge time. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. FTL: Faster Than Light. It also assumes you are familiar with the basic terms and play of FTL,. If you use Halberd on level 1 shields, it does one damage. In most ships, you can do 4. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Charge as many weapons as you can. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Or Glaive + Lvl 3 hack. My greatest creation, double glaive beam with with the weapon preingitor. 50cal) bullets. Is Glaive beam good FTL. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. OneShot17. They do damage to the Zoltan Shields as they travel along their path. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. I once had that combo with a pre-igniter. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. ago. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. FTL is a video game streamed on Twitch by Matt Colville. FTL: Faster Than Light > General Discussions > Topic Details. Small Bomb (unmanned) Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Lasers are general-purpose energy weapons. Defense drones are for stopping missiles, which your shields are useless against. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. It's tricky to explain exactly why. More forgiving play is doing a regular toggle for both. ) or with ion setups. FTL: Faster Than Light - How to Reach the Flagship and Win. "Take off the oxygen and bring up the Glaive Beam. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Of course, like anything in FTL it is depending upon the situation. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Don't waste power on a defense drone II. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. - Glaive Beam - too much of a power-hogger. I think I also had to change the update version of FTL but that. Must have for Stealth B. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. It's worth doing this a bunch of times if you want a good shot. I however now know that I can do this at the very beginning of the game with the stealth B. The only exception to this is The Osprey, with its Artillery. Still a useful weapon. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. 7-9. Damage is done to every room and system, and anyone in the rooms (ally or enemy). . Flak I and BLII are both solid weapons that will see you through the whole game. NK SemTex. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. Like any projectile weapon, lasers can miss. Each laser shot temporarily removes a shield layer. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". Even if you have a glaive beam enemies will eventually have 3 shield bars. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. (An) Attack drone(s) will help take down the shields. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. 71K subscribers in the ftlgame community. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. I think the only thing that can exceed that hull damage is quad hull beams. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Love this game. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. 5 seconds to charge. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. The mini-beam is actually quite powerfull at that. See more posts like this in r/ftlgame. Because of this, the Shivan is the easiest ship in the game. Petralicious. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. Artillery and Glaive above Mini beam is a joke lmao. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. Given the slot-limited design of the. I'm turning Big Iron into an FTL song and comic! We are halfway through. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. Cause the rebel defenders do not accept. "One of the most powerful weapons of war ever created. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Friendly crew cannot be teleported to or from an enemy ship. It's OP as hell. FTL: Faster Than Light. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. FTL: Faster Than Light > General Discussions > Topic Details. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Depower a weapon (or however many needed), and power the unpowered one (s). Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. All others will be defeated by a single layer of shields. 70K subscribers in the ftlgame community. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. Against normal enemies, drop a firebomb in their med bay, then teleport. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. and technically the Glaive Beam. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 6 power runs are pretty situational but it still happens. All others will be defeated by a single layer of shields. You have to endure and explore 7 sectors. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5 seconds, vs the 25 seconds the Glaive Beam takes. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. FTL: Faster Than Light. Lasers are general-purpose energy weapons. FTL: Faster Than Light Wiki is a FANDOM Games Community. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. As a rule, only spend scrap on weapons that are a. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). 8m long, doors open to 109cm wide, and the glaive beam is 5. Beam length: 80 (1. . (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. glaive. If you are interested, you can find everything in the spreadsheet below, together with the stats. Warp 1-2 guys to take out the enemy and the system, then warp back. The glaive beam should always hit at least 3 rooms. Beams are the only. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. 40. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. Combined with a Rock boarding party (since they don't burn) you can take on practically any enemy with one bomb. Make sure you hit the shield room first and try to make the beam hit as many systems as possible. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. (Glaive Beam) 전력 소비. Got into FTL about a month ago and already put in an unhealthy amount of time. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. The thing about it that kills me is that you lose a system slot. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Charge time: 25 seconds 4. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Beams do damage when they enter rooms. Shields are usually more important than a pre-igniter or powerful weapon. ;) Reg. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. This is a list of useful guides regarding FTL. Laser (Weapons) Edit. 73K subscribers in the ftlgame community. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. This strategy does require some good luck early on, though, like with. Hacking and beams. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. 5 seconds, vs the 25 seconds the Glaive Beam takes. This applies to all weapons, including the artillery beam of the Federation Cruiser. Definitely depends on the situation. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. 8 tiles diagonally) 5. . 28 votes, 27 comments. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. 10. Find a ship and shoot it until it's really low on HP, then jump away. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. There are mathematical solutions to problems like this. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Weapon tier list. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. 0s. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. . Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. I'm just imagining how awesome hacking + 4 pike beams would be. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. 72K subscribers in the ftlgame community. Much of it is very bad. FTL came out ten FUCKING YEARS AGO. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. " "You're a madman! Our rooms are already in the red, and our energy is better spent on keeping the crew alive while powering an array of lighter, more versatile, weapons!" "STAND DOWN!" rolls dice on pause screen for decisionFTL: Faster Than Light. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. I'm wondering how to make these work. Sure, they do a lot of damage, but you have to get the shields down first. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. So I hope this helps you guys out. Discussions Rules and GuidelinesI'm wondering how to make these work. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. . The key is that crew damage is checked/applied when the beam enters a tile, whereas system/hull damage is checked/applied when the beam first "enters" a room. Given the slot-limited design of the. 32 votes, 13 comments. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Setting everything to just fire works great for Flak and Ion Blast II, but not for. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. ) try to start. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. You should usually use them in conjuncture with some laser, missile or bomb weapons. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. May 24, 2014 @ 9:16pm I always buy it. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. 73K subscribers in the ftlgame community. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. . FTL: Faster Than Light. Missiles, bombs, and the Artillery Beam bypass all shields. A Halberd beam or Glaive beam will help here as well. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. On a journey to unlock all the ships, I won on "Easy" mode (you know it's hard mode) with the Stealth B Layout ship. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. eventually,) but wow, that. Posts: 20. Flak II is an end game weapon only IMO. Sometimes they seem to do lots of damage and other time do absolutely nothing. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Pike Beam Whatever it can do, other beams do better. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. 70K subscribers in the ftlgame community. Lasers can only be shot down by Mark II Defense Drones. FTL: Faster Than Light. A third suggestion I saw was after. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. Glaive beam will cut through two shields. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. Premium Powerups Explore Gaming. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. Remember, all you need is a tiny bit of the beam to reach the room. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. Simply put, in FTL there's no substitute for quantity. Glaive Beam still hits for 3. But again, Glaive Beam is situational and does not deserve to be your priority. It depends. I plan to use a level 2 hack on the enemy shields and then just hit with everything. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Wake up babe, new FTL cruiser just dropped. You can target ships with level one shields up when using high power beams. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. parcollet with TinkercadWhen I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Like any projectile weapon, lasers can miss. So many screenshots of failed runs here have overly slow weapons without system support (e. 7 Cloaking 1. Unfortunately it’s achievements are kicking my ass. If, during that small range, the beam enters a new room, it will deal damage. Showing 1 - 10 of 10 comments. eventually,) but wow, that. Advertisement Coins. By Thomas Thomas Last updated 30 Jan 2022. However, skilled players know that this is not entirely the case. FTL: Faster Than Light. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. If you can position it well, you can even hit two rooms like in the picture. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. A miss doesnt matter much if you are shooting every 1. Useless in this application #3. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. 159 votes, 17 comments. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. The charge ion and flak I thought I would keep for phase 3 of the boss, and I kept the breach 2 for crew kills. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. More forgiving play is doing a regular toggle for both. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. FTL: Faster Than Light. The Stealth B Glaive Beam may not be fast enough. 1 Shields 1. They do damage to the Zoltan Shields as they travel along their path. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. Beams Beam weapons never miss a target, however they are stopped by shields. < > 133 Comments Baeg'Ehl, Lord of Circular Bread Apr 28, 2021 @ 1:36pm Stealth B is hard to get started with, yes, but if you can get it off the. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. . The first time is shorter than the pike beam's stock 16s due to weapons officer. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Keep your eye out for blue options which. Glaive Beam obviously for the memes. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. That is what's going on here. 13 Drone. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. Beams do not require anything to fire except system energy. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. It's also rare and 120 scrap. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. Friendly crew cannot be teleported to or from an enemy ship. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. 6 Crew Teleporter 1. And it pairs best with Glaive/Flak II. Rock crew will also help here. All laser shots deplete a single shield layer, but some (Heavy or. Clicking and/or pressing again changes the cursor to a targeting mode. If FTL was still being balanced, BL3 would be at the top of the buff list. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. fdagpigj • 7 yr. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Layout C – Simo-H. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. 8 Mind Control 1. Business, Economics, and Finance. Basically, it exaggerates the worst aspects of the Glaive Beam. Beams NEVER MISS. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Experience the Glaivening. FTL: Faster Than Light. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Advertisement Coins. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. . I was using the engi ship and from one of the first beacons in section one…751 votes, 125 comments. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down.